Middle-earth: Shadow of Morder "Gravewalker" 

This project was a big step for me. It served as a great exposture to Zbrush as a look development tool. As one of the first artists brought onto the project, I was given all of the Z-tools from the game developer. From these z-tools I began the process of retopologizing using zbrush and topogun. After rebuilding the geometry and applying detail and texture in zbrush, look development for rendering was done with Vray and Maya. We then utilized DD's proprietary Vray extension, atomic, to handle all lighting and rendering duties. 

Tools: Maya, Zbrush, Vray, Topogun, UV Layout, Atomic, Nuke, UVLayout, PFTrack

Digital Domain 2013